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Taking you a while to finish and you have to leave/end your editing session, save using this function, If you are working on a morph target that's Use the "Export Poser Morph Target" for most of your saves. Steps you took that threw PMT off track, but note that there are some functions thatīasically render PMT useless (see "Do not use with PMT" under "Performing other operations", below). You will not be able to export the file using PMT. If any vertices have been added to or deleted from your object since your last Import, You cannot save morph targets using the File -> Save or File -> Export commands. You can save morph targets by using the "Export Poser Morph Target" button on the PMT window. You cannot load morph targets using the File -> Open or File -> Import commands. The only way to load morph targets is by using the "Import Poser Morph Target" button on the PMT window. You will find the "PMT : Poser morph target assist." menu item under the "Tools" menu.Ĭlick the "PMT : Poser morph target assist." menu item under the "Tools" menu to Windows, C:\Program Files\AC3D5\plugin) and (re)start AC3D. With AC3D and PMT, so please read the section "Editing files" at the very least before workingĬopy the pmt.tcl and pmt.p files to your AC3D plugins folder (for example, if using This document covers some very important aspects of morph target creation Your geometry and are happy with your morph target, you will export through the PMT interface,Īnd PMT will write the original vertices out in the order they were loaded. Once loaded, the original vertex orders are "remembered" by PMT. The PMT plugin works by keeping track of all of the vertices loaded from a. Poser Morph Target assist (PMT) for AC3D was created to allow AC3D to be used for morph target Therefore, AC3D hasn't traditionally been a utility for creating morph targets. The same locations, and the triangle still renders correctly to the screen, butīut Poser morph targets have a scrict requirement that the vertices stay in the same order. The geometry will often end up in the exact reverse order coming out as going in).įor most applications, this doesn't pose any problems. Vertices from an OBJ file into AC3D, the vertices may go in as (due to performance-optimized loading methods, This is because AC3D does not guarantee that exported geometry will come back out The only geometry it hasn't been able to tackle is Morph Targets. It's very intuitive, easy to learn, and powerful.